Abilities

These abilities go beyond the normal. Called “spells” in some systems, there are three broad categories to be found: Magic, Psi, and Theurgy. Your GM may have ways for differentiating the three that differs from the base system, so always talk to them first and take the flavor text here with a grain of salt!

Passive versus Active

Passive Abilities take up a learned Ability slot, but do not count against your number of Abilities to be used per wake-cycle.


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