Air

In order to gain access to any of the Air Abilities and their derivatives, you must take on Elemental Affinities first.

Table of Contents

  1. Elemental Affinities
  2. Air
    1. Basic
    2. Intermediate
    3. Master
  3. Cloud

Elemental Affinities

Air Affinity: Basic

Requirements: None.

Passive.

This shows a basic understanding of the element of Air.

Air Affinity: Intermediate

Requirements: Air Affinity: Basic.

Passive.

This shows an intermediate understanding of the element of Air.

Air Affinity: Master

Requirements: Air Affinity: Intermediate.

Passive.

This shows a mastery of the element of Air.

Cloud Affinity

Requirements: Air Affinity: Intermediate.

Passive.

Understanding of air has allowed for the manipulation of clouds.

Air

Basic

Glide

Requirements: Air Affinity: Basic.

Active. One entity in sight. 5 minutes.

Create a pleasant breeze that allows a character or object to glide safely for up to five minutes.

Gust

Requirements: Air Affinity: Basic.

Active. Up to Movement Speed in range.

2d6 damage. Create a gust of wind that slams into a given target.

Intermediate

Bubble

Requirements: Air Affinity: Intermediate.

Active. Sphere centered around self of up to diameter Movement Speed. 5 minutes.

Gathering breathable gasses together, make a sphere of breathable air centered around the self.

Barrier

Requirements: Air Affinity: Intermediate.

Active. Sphere centered around self of up to diameter Movement Speed. 2 minutes.

Make a ball of thick wind centered around the self. Increases Dodge against non-Melee attacks by 15 for the duration.

Master

Breathless

Requirements: Air Affinity: Master.

Active. One entity. 1 minute.

Sap the air from an entity and create a void around them.

Flight

Requirements: Air Affinity: Master.

Active. Self. 5 minutes.

Ascend into the air and manuever at a maximum speed and maximum height equal to the character’s fastest movement speed for the given type of Heavenly Body they are on.

Scooter

Requirements: Air Affinity: Master.

Active. Self. 1 minute.

Speed along on a swirling ball of air. For one minute, travel at 150% Movement Speed; each consecutive minute this skill is used increases Movement Speed by another 50%.

Cloud

Disperse

Requirements: Cloud Affinity.

Active.

Split existing clouds and chase them off into a given direction.

Energize

Requirements: Cloud Affinity.

Active.

If sufficiently cloudy, cause clouds to produce storms - type may depend on location. (Blizzards, hurricanes, tornadoes, etc.)

Gather

Requirements: Cloud Affinity.

Active.

Pull on any existing clouds to bring them together in the sky. Can be used to create storms.

Manifest

Requirements: Cloud Affinity.

Active.

Cause an otherwise empty sky to develop many small fluffy clouds.