Air
In order to gain access to any of the Air Abilities and their derivatives, you must take on Elemental Affinities first.
Table of Contents
Elemental Affinities
Air Affinity: Basic
Requirements: None.
Passive.
This shows a basic understanding of the element of Air.
Air Affinity: Intermediate
Requirements: Air Affinity: Basic.
Passive.
This shows an intermediate understanding of the element of Air.
Air Affinity: Master
Requirements: Air Affinity: Intermediate.
Passive.
This shows a mastery of the element of Air.
Cloud Affinity
Requirements: Air Affinity: Intermediate.
Passive.
Understanding of air has allowed for the manipulation of clouds.
Air
Basic
Glide
Requirements: Air Affinity: Basic.
Active. One entity in sight. 5 minutes.
Create a pleasant breeze that allows a character or object to glide safely for up to five minutes.
Gust
Requirements: Air Affinity: Basic.
Active. Up to Movement Speed in range.
2d6 damage. Create a gust of wind that slams into a given target.
Intermediate
Bubble
Requirements: Air Affinity: Intermediate.
Active. Sphere centered around self of up to diameter Movement Speed. 5 minutes.
Gathering breathable gasses together, make a sphere of breathable air centered around the self.
Barrier
Requirements: Air Affinity: Intermediate.
Active. Sphere centered around self of up to diameter Movement Speed. 2 minutes.
Make a ball of thick wind centered around the self. Increases Dodge against non-Melee attacks by 15 for the duration.
Master
Breathless
Requirements: Air Affinity: Master.
Active. One entity. 1 minute.
Sap the air from an entity and create a void around them.
Flight
Requirements: Air Affinity: Master.
Active. Self. 5 minutes.
Ascend into the air and manuever at a maximum speed and maximum height equal to the character’s fastest movement speed for the given type of Heavenly Body they are on.
Scooter
Requirements: Air Affinity: Master.
Active. Self. 1 minute.
Speed along on a swirling ball of air. For one minute, travel at 150% Movement Speed; each consecutive minute this skill is used increases Movement Speed by another 50%.
Cloud
Disperse
Requirements: Cloud Affinity.
Active.
Split existing clouds and chase them off into a given direction.
Energize
Requirements: Cloud Affinity.
Active.
If sufficiently cloudy, cause clouds to produce storms - type may depend on location. (Blizzards, hurricanes, tornadoes, etc.)
Gather
Requirements: Cloud Affinity.
Active.
Pull on any existing clouds to bring them together in the sky. Can be used to create storms.
Manifest
Requirements: Cloud Affinity.
Active.
Cause an otherwise empty sky to develop many small fluffy clouds.