Cognition

Use your Psi Abilities to gather and spread information - or misinformation.

Table of Contents

  1. Proclivities
  2. Cognition
    1. Basic
    2. Intermediate
    3. Master

Proclivities

Cognition Proclivity: Basic

Requirements: None.

Passive.

Study of energy has led to the ability to talk psychically.

Cognition Proclivity: Intermediate

Requirements: Cognition Proclivity: Basic.

Passive.

Energetic studies have led to a mind ready to listen psychically.

Cognition Proclivity: Master

Requirements: Cognition Proclivity: Intermediate.

Passive.

Mind over matter - what matters is your mind over others’.

Cognition

Basic

Telepathy

Requirements: Cognition Proclivity: Basic.

Active. One Target in twice Movement Speed range in sight.

Send a message in the user’s voice to another’s mind. On a failed attempt, does 1d2 damage to the user.

Tinnitus

Requirements: Cognition Proclivity: Basic.

Active. One Target in Movement Speed range in sight.

1d6 damage. Create a ringing in the target’s mind that overwhelms the senses. On a failed attempt, does 1d12 damage to the user.

Intrusive Thoughts

Requirements: Cognition Proclivity: Basic.

Active. One Target in Movement Speed range in sight.

Send a message in the target’s voice to the target’s mind. On a failed attempt, does 1d4 damage to the user.

Intermediate

Mindread

Requirements: Cognition Proclivity: Basic.

Active. One Target in Movement Speed range in sight. 30 seconds.

For the next 30 seconds, the user knows exactly what their target is thinking. On a failed attempt, does 2d6 damage to the user. Enhancement: Damage increases the duration.

Mental Shift

Requirements: Cognition Proclivity: Intermediate.

Active. 1 minute.

The user takes on the mindset of one being for one minute, enhancing statistics and modifying speech for the duration. Speak to your GM before use to fully understand the effects for a given game. Enhancement: Targets increases the number of mindsets; Enhancement: Damage increases the duration.

Master

Mind Control

Requirements: Cognition Proclivity: Master.

Active. 20 ft range in Sight. 5 Energy.

Make a target perform one action. On a Caveat, the target knows they were controlled and are acting against their will.