Psychokinesis
Move matter with your mind and more!
Table of Contents
Proclivities
Psychokinesis Proclivity: Basic
Requirements: None.
Passive.
A basic understanding of energetic phenomena.
Psychokinesis Proclivity: Intermediate
Requirements: Psychokinesis Proclivity: Basic.
Passive.
A more advanced understanding of energetic phenomena allows the user to manipulate their environment.
Psychokinesis Proclivity: Master
Requirements: Psychokinesis Proclivity: Intermediate.
Passive.
An advanced understanding of energetic phenomena allows the user to make something from apparent nothing.
Psychokinesis
Basic
Telekinesis
Requirements: Psychokinesis Proclivity: Basic.
Active. One target in 10 ft. range in sight.
Move one entity 10 ft in any direction. If the user loses sight of the target and does not have Enhancement: Master: Range, they do not complete the movement.
TK Slam
Requirements: Psychokinesis Proclivity: Basic.
Active. One target in 10 ft. range in sight.
1d10 damage. Slam a psychic wall into a target, pushing them away from you 5 ft. If the Aim roll fails, half of the rolled damage is done to the user instead.
Intermediate
Aerokinesis
Requirements: Psychokinesis Proclivity: Intermediate.
Active. Movement Speed range in sight.
Move 1 cubic foot of gas. Increasing Enhancement: Targets increases this quantity.
Hydrokinesis
Requirements: Psychokinesis Proclivity: Intermediate.
Active. Movement Speed range in sight.
Move 1 cubic foot of water. Increasing Enhancement: Targets increases this quantity.
Pyrokinesis
Requirements: Psychokinesis Proclivity: Intermediate.
Active. Movement Speed range in sight.
Move 1 cubic foot of fire. Increasing Enhancement: Targets increases this quantity.
Terrakinesis
Requirements: Psychokinesis Proclivity: Intermediate.
Active. Movement Speed range in sight.
Move 1 cubic foot of earth. Increasing Enhancement: Targets increases this quantity.
Master
Materialization
Requirements: Psychokinesis Proclivity: Master.
Active. 5 ft. range in sight.
Create 1 cubic foot of gas, earth, fire, or water. Increasing Enhancement: Targets increases this quantity.
Apport
Requirements: Psychokinesis Proclivity: Master.
Active. One target in Movement Speed range in sight.
Make an item either the user knows another has on their person or they know the location of nearby appear in the user’s hands. If lacking Enhancement: Master: Range, the user must be able to see the object in question.