Psychokinesis

Move matter with your mind and more!

Table of Contents

  1. Proclivities
  2. Psychokinesis
    1. Basic
    2. Intermediate
    3. Master

Proclivities

Psychokinesis Proclivity: Basic

Requirements: None.

Passive.

A basic understanding of energetic phenomena.

Psychokinesis Proclivity: Intermediate

Requirements: Psychokinesis Proclivity: Basic.

Passive.

A more advanced understanding of energetic phenomena allows the user to manipulate their environment.

Psychokinesis Proclivity: Master

Requirements: Psychokinesis Proclivity: Intermediate.

Passive.

An advanced understanding of energetic phenomena allows the user to make something from apparent nothing.

Psychokinesis

Basic

Telekinesis

Requirements: Psychokinesis Proclivity: Basic.

Active. One target in 10 ft. range in sight.

Move one entity 10 ft in any direction. If the user loses sight of the target and does not have Enhancement: Master: Range, they do not complete the movement.

TK Slam

Requirements: Psychokinesis Proclivity: Basic.

Active. One target in 10 ft. range in sight.

1d10 damage. Slam a psychic wall into a target, pushing them away from you 5 ft. If the Aim roll fails, half of the rolled damage is done to the user instead.

Intermediate

Aerokinesis

Requirements: Psychokinesis Proclivity: Intermediate.

Active. Movement Speed range in sight.

Move 1 cubic foot of gas. Increasing Enhancement: Targets increases this quantity.

Hydrokinesis

Requirements: Psychokinesis Proclivity: Intermediate.

Active. Movement Speed range in sight.

Move 1 cubic foot of water. Increasing Enhancement: Targets increases this quantity.

Pyrokinesis

Requirements: Psychokinesis Proclivity: Intermediate.

Active. Movement Speed range in sight.

Move 1 cubic foot of fire. Increasing Enhancement: Targets increases this quantity.

Terrakinesis

Requirements: Psychokinesis Proclivity: Intermediate.

Active. Movement Speed range in sight.

Move 1 cubic foot of earth. Increasing Enhancement: Targets increases this quantity.

Master

Materialization

Requirements: Psychokinesis Proclivity: Master.

Active. 5 ft. range in sight.

Create 1 cubic foot of gas, earth, fire, or water. Increasing Enhancement: Targets increases this quantity.

Apport

Requirements: Psychokinesis Proclivity: Master.

Active. One target in Movement Speed range in sight.

Make an item either the user knows another has on their person or they know the location of nearby appear in the user’s hands. If lacking Enhancement: Master: Range, the user must be able to see the object in question.