Holy
The supernatural being you follow has an enigmatic, radiant personality. All Holy healing Abilities do damage instead to any Undead creatures. Undead creatures suffer twice damage from Holy sources.
Table of Contents
Belief
Basic Healing
Requirements: Belief.
Active. One ally in Movement Speed range.
-1d8 Holy damage. Calls upon the supernatural being’s influence to heal another.
Imbue
Requirements: Belief.
Active. Self. 5 minutes.
Additional +3d4 Holy damage. Brings the essence of the supernatural being into a Melee weapon (including fists).
Shield
Requirements: Belief.
Active. Self. 30 seconds.
An incorporeal shield appears before the user, which they can use to defend themselves or another. Increases Challenge Score to hit by 15.
Reverence
Blessing
Requirements: Reverence.
Active. Up to 5 targets in Movement Speed range. 1 hour.
Pick a Skill or Sub-Skill. For the next hour, all Rolls using that Skill or Sub Skill get an addition 10 Action Score.
Group Healing
Requirements: Reverence.
Active. Up to five allies in Movement Speed range.
-5d8 Holy damage. Calls upon the supernatural being’s influence to heal those in need. Split the healing equally amongst all those in need.
Holy Warrior
Requirements: Reverence.
Active. One target in Movement Speed range.
Additional +1d8 Holy damage. Brings the essence of the supernatural being to an ally, making their Energetic or bodily attacks more effective.
Piety
Revive
Requirements: Piety.
Active. One target in 5 ft radius. Uses 10 Theurgy.
Brings a being back to life at full health as a Celestial. As a Celestial, they have an unending servitude for the supernatural being that brought them back. They may not be grateful to be returned to life because of this. Celestials are susceptible to Unholy damage.