Puckish

The supernatural being you follow has a playful, lighthearted behavior that sometimes gets out of control.

Table of Contents

  1. Belief
  2. Reverence
  3. Piety

Belief

Befuddle

Requirements: Belief.

Active. One target in twice Movement Speed range.

The user confounds one target in range. Every time they go to take an action, they must attempt a Knowledge: Faith (not Knowledge and Faith… just the number for Faith) + Intuition roll. On a Wild Success, the user performs their action and is no longer Befuddled. On a Caveat, they perform their action as planned and are still Befuddled. On a Failure, the Befuddled target performs their planned action on themselves if targetted or in an unexpected way if untargetted.

Trip

Requirements: Belief.

Active. One target in Movement Speed range.

Trip a target causing them to fall forward or backward 5 ft; takes an action to stand.

Reverence

Tumult

Requirements: Reverence.

Active. All non-allies in hearing (typically 250 ft radius) distance.

3d8 damage. The user stirs three or more people in range into making such a ruckus that the sound overwhelms the senses. Damage evenly spread across all non-allies.

Procure

Requirements: Reverence.

Active. One target in twice Movement Speed range.

Pick a target and randomly receive an object on their person - from money to clothing to weaponry and more.

Piety

Disassemble

Requirements: Piety.

Active. One object in sight.

Cause an object to spontaneously break down into its components.

Discord

Requirements: Piety.

Active. 1 Theurgy per target within 5 ft. Lasts 1 minute, increasing by 1 Theurgy per extra minute up to 10 for “permanently.”

The user blocks their target(s) from using Abilities for a given amount of time - nothing is truly permanent, as it can be undone.

Domain

Requirements: Piety.

Passive.

The supernatural being the user has aligned themselves with has one or two domain(s) they align themselves with that allows the user to pick two master-equivalent Magic abilities to add to their spell list (counting as one Ability, Domain, for the purposes of how many Theurgical Abilities the user can have). These are:

  • Air: Master
  • Earth: Master
  • Fire: Master
  • Water: Master
  • Blood
  • Cloud
  • Combustion
  • Lightning
  • Metal
  • Plant