Puckish
The supernatural being you follow has a playful, lighthearted behavior that sometimes gets out of control.
Table of Contents
Belief
Befuddle
Requirements: Belief.
Active. One target in twice Movement Speed range.
The user confounds one target in range. Every time they go to take an action, they must attempt a Knowledge: Faith (not Knowledge and Faith… just the number for Faith) + Intuition roll. On a Wild Success, the user performs their action and is no longer Befuddled. On a Caveat, they perform their action as planned and are still Befuddled. On a Failure, the Befuddled target performs their planned action on themselves if targetted or in an unexpected way if untargetted.
Trip
Requirements: Belief.
Active. One target in Movement Speed range.
Trip a target causing them to fall forward or backward 5 ft; takes an action to stand.
Reverence
Tumult
Requirements: Reverence.
Active. All non-allies in hearing (typically 250 ft radius) distance.
3d8 damage. The user stirs three or more people in range into making such a ruckus that the sound overwhelms the senses. Damage evenly spread across all non-allies.
Procure
Requirements: Reverence.
Active. One target in twice Movement Speed range.
Pick a target and randomly receive an object on their person - from money to clothing to weaponry and more.
Piety
Disassemble
Requirements: Piety.
Active. One object in sight.
Cause an object to spontaneously break down into its components.
Discord
Requirements: Piety.
Active. 1 Theurgy per target within 5 ft. Lasts 1 minute, increasing by 1 Theurgy per extra minute up to 10 for “permanently.”
The user blocks their target(s) from using Abilities for a given amount of time - nothing is truly permanent, as it can be undone.
Domain
Requirements: Piety.
Passive.
The supernatural being the user has aligned themselves with has one or two domain(s) they align themselves with that allows the user to pick two master-equivalent Magic abilities to add to their spell list (counting as one Ability, Domain, for the purposes of how many Theurgical Abilities the user can have). These are:
- Air: Master
- Earth: Master
- Fire: Master
- Water: Master
- Blood
- Cloud
- Combustion
- Lightning
- Metal
- Plant