Traits
Finally, there are Traits that go into each character. These might have been determined by other Factors or be ones picked especially for a character. Regardless, keep in mind that your Traits should make sense for your character. Generally speaking, traits have one or two effects and can be broadly categorized as
- Combat
- Physical
- Social
Please note that unless a trait states otherwise, you can only take it once.
Table of Trait Categories
Trait | Combat | Physical | Social |
---|---|---|---|
Adaptable | X | ||
Aggressive | X | X | |
Amphibious | X | ||
Ancestor Venerator | X | ||
Arm | X | ||
Artisan | X | ||
Bonds | X | ||
Climber | X | ||
Dark Vision | X | ||
Dim Vision | X | ||
Energy Adept | X | ||
Faithful | X | ||
Fins | X | ||
Gifted | X | X | |
Headstrong | X | X | |
Hide | X | ||
Improved | X | X | |
Inquisitive | X | ||
Jumper | X | ||
Legs | X | ||
Master | X | ||
Navigator | X | ||
Pacifism | X | X | |
Placid | X | ||
Ready Wielder | X | ||
Resilient | X | ||
Stalwart | X | X | |
Tail | X | ||
Temperature Resistance | X | ||
Touched | X | X | |
Wings | X |