Knowledge
A broad category for determining how much information your character can remember about a given topic, but not the use of said topics. Knowledge ≠ Practical Application.
Critters
Pertaining to familiar non-sapient beings.
Energy
Pertaining to magic in all its forms (except theurgy) and psi abilities.
Faith
Pertaining to spiritual beings (Gods, devas, fae, so on and so forth) and theurgy.
Geography
Pertaining to locations, natural formations, and recalling places you have previously been (when the Player does not remember).
Identify
Used for figuring out if something new is familiar enough to draw conclusions, and then doing so.
Medicine
Pertaining to the study of medicinal practices (anatomy, herbology, etc.) for familiar species.
Politics
Pertaining to laws, political figures, and political land boundaries.
Society
Pertaining to the understanding of social classes, traditions, and taboos for familiar areas.
Weaponry
Pertaining to weapons of various kinds.